The colonist you designate as yeoman will soon develop a taste for the finer things in life, forcing you to up your game and snazzy up the place while driving your game in strange new directions. Doing so nets you a new title for one of your colonists and handy new psychic powers, as well as introducing you to the new quest system that, over time, has you dealing with both angry mechanoids and regal guests while you also try and keep everyone alive and sane. We have to put them up in our fledgeling colony for a short time, keeping them safe from angry rodents and the like, before a shuttle comes to take them away. With the expansion activated, the game opens with a royal visitor on the run from an angry hamster (or something equally absurd). Royalty's focus is subtly disguised in the title. For the uninitiated, the base game is a sci-fi survival sandbox where you have to guide a colony of survivors through the highs and lows of living on a hostile alien world, including love, death, calamity, and the occasional curveball thrown by the game's AI director.
We've been playing hours and hours of Rimworld since we updated it with the Royalty expansion, and it still feels like we've got a long way still to go in terms of experiencing everything it has to offer.