It’s so experimental that they’re not adding it as an official in-game mission until the beta has had a number of people testing it out on the Steam Workshop. There’s fast travel, shops, safe houses, basically a lot of very un-Arma-ish additions. Decisions will have consequences and affect your reputation with the rebels, so you could lose their support if you blow everything up. It's set on Tanoa, the tropical island from the Apex expansion. The overall aim is to uncover why a powerful strain of malaria is going untreated despite a strong military presence who could help. Get creative and make good use of Arma 3’s diverse selection of weapons and explosives.” But I want to play this: “‘Old Man’ presents you with a varied set of objectives, but how you accomplish these is completely up to you. I’d love to be able to speak authoritatively about it, I haven’t had the time to do more than download it. Arma 3 Apex: Old Man is an experimental, open-world, single-player scenario where you’re given a goal and a few hints, and then told to have at it.
Well, a mere five years on they've added something very interesting to the Steam Workshop.
I craved a mission that left me on my own to explore and adapt.
Back when I reviewed Arma 3’s campaign, I whined like a hungry cat about how Bohemia never quite used the world to its fullest potential.